Board Game News

We’re in a golden age of tabletop games, but that can make it hard to keep up with everything that’s happening in the hobby. Worry not — Meeple Mountain has got your back!

Below you’ll find news and announcements from the world of tabletop gaming as well as hyperlocal information from Nashville, the birthplace of Meeple Mountain.

News Team, Assemble!

Thumbnail for “It is clear that Take Time won’t be a one-hit wonder”: Asmodee hit passes 325,000 copies after record-breaking launch

“It is clear that Take Time won’t be a one-hit wonder”: Asmodee hit passes 325,000 copies after record-breaking launch

Game line manager Auguste Lecoeur told BoardGameWire, “As soon as the game’s prototype was shown to us and signed, it became an internal priority, with resources and manpower being redirected from other projects.”

Thumbnail for CMON succeeds with $19m capital raise in major boost to financially-troubled publisher’s turnaround

CMON succeeds with $19m capital raise in major boost to financially-troubled publisher’s turnaround

The huge investment from new shareholders gives the crowdfunded board game giant much-needed financial breathing room as it continues its attempt to recover from losses of almost $23m across 2024 and 2025.

Thumbnail for Pandasaurus makes significant cut to SPIEL Essen booth size, says lower-cost shift to EPN delivers similar sales volume

Pandasaurus makes significant cut to SPIEL Essen booth size, says lower-cost shift to EPN delivers similar sales volume

Pandasaurus CEO Nathan McNair told BoardGameWire, “What we found is a way to more economically attend the show, get some marketing done, sell games to players, make sure we are demoing games and getting the meetings we need without having to spend €50,000 or more on the show itself.”

Thumbnail for Chip Theory hires Keymaster veteran to grow lighter game imprint Neon Knight, as it learns to build beyond its existing audience

Chip Theory hires Keymaster veteran to grow lighter game imprint Neon Knight, as it learns to build beyond its existing audience

The Too Many Bones publisher told BoardGameWire it is very happy with Neon Knight’s progress since it began building the studio two years ago, but has acknowledged being “maybe naive” about how many of its existing fans would follow it into lighter games.

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