fbpx
Wargames World War I

Paths of Glory

Paths of Glory details

Paths of Glory overview

(from GMT Games' website:)

They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.

Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.

Components:

316 full-color die-cut counters:
176 5/8” die cut counters
140 1/2” die cut counters

One 22x34" full-color mapsheet showing most of Europe and the Near East
110 Strategy Cards
32-page Rule Book including sample game replay (21 pages of actual rules)
Two Player Reference Cards




DESIGNER: Ted Raicer
DEVELOPER: Andy Lewis
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
CARDS & COUNTER ART: Mark Simonitch


(BGG description:)

Following in the footsteps of We the People, Hannibal: Rome vs. Carthage, Successors (Second Edition), and For the People, Paths of Glory utilizes a similar card-driven system. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening.

While the game itself has all of the normal expectations of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decsions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war.

Subscribe to Meeple Mountain!

Resources for Board Gamers

  • 36+ Board Game Gifts for 2022

    Our epic board game gift guide has over 30 recommendations for every kind of board gamer! There are wallet-sized games and wallet-friendly games. There are games for the first timer and for friends who have been playing for years. From lightweight games you can play in minutes to multi-hour games your gamer will love. Read more…

  • Board Game Giveaways

    Enter a Board Game Giveaway! Enter each board game giveaway and you could win free board games from some of… Read more…

  • Tennessee Meeple T-Shirt

    Now you too can show pride in your state, and more importantly your love of board gaming. The Tennessee Meeple t-shirt is printed on soft and comfortable 100% ring-spun Anvil 980 t-shirts and is available in sizes S through XXXL. Read more…

  • The 2022-2023 Guide To Board Game Conventions

    Looking to attend a board game convention? Our guide to board game conventions can help you decide what to pack, play, and pass on! Read more…

Board Game Categories