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Hell of a Deal Game Review

Poker stays hot

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Join Justin as he rides the hype train to Hell…Hell of a Deal, that is!

Disclosure: Meeple Mountain received a free copy of this product in exchange for an honest, unbiased review. This review is not intended to be an endorsement.

Gosh, poker is hot right now. It’s not animal characters hot, and it’s not trick-taking games hot, but it’s still pretty hot.

It’s so hot, that it is hot as hell…and, Hell of a Deal (2026, Smirk & Dagger Games) was so hot that it was the rare Gen Con title that sold out not once, but twice during the same show.

Poker-themed board games? The Gang was on my top ten list of 2024, and it is still in the rotation during my Wednesday night game action with friends in Chicago. When I need a taste of solo or two-player co-op, Ace of Spades still lands. I could play Balatro on my Xbox if I really want, and at a game night a couple weeks ago, that same Wednesday group decided to just straight up play Texas Hold ‘Em with real money, not just the facade of poker chips standing in for cash.

As I strolled the expo hall at this year’s show, Smirk & Dagger’s Gen Con booth was packed throughout the show. I spoke with Smirk & Dagger’s owner, Curt Covert, late in the show and he was able to throw a review copy of Hell of a Deal my way. After doing a four-player demo, I got to work with plays at home to see if the “con magic” would carry over outside of a convention environment.

Yep, it does. I only have one major rant here: the playtime. Now, I quietly wonder if I’ll keep Hell of a Deal in my collection as a two or three-player game.

Cheat Like There’s No Tomorrow

Hell of a Deal is a cooperative poker game for 1-4 players. At four players, it plays in about 90 minutes, and less players absolutely means less time.

That’s important, because I think your enjoyment of Hell of a Deal will rise as the playtime sinks.

Across six rounds, players have to beat a boss character in each round. Eventually, you’ll have to take on the Devil himself—whoops, that’s a proper noun, so The Devil Himself—and players work together to build up their life points to take on each baddie, points represented here by Souls.

In a round, players are dealt three cards (from a standard 52-card deck) as their hand cards, and they’ll be able to use two of those three cards to match with community cards in a traditional Hold ‘Em set-up, with a flop, turn, and river. Each boss has a face-down hand of their own, but they also have a default scoring hand that provides players with public knowledge of the minimum hand they’ll need to beat.

Players can fold at any time, but because Hell of a Deal encourages cheating at almost every turn, it’s not a wise move to fold early. Instead, favor cards, special powers, and simple teamwork provide players with really cool ways to build up winning hands. These hands are used individually to compare with each boss, and each player who wins a round gets to potentially add Souls to the player pool, handy when going up against the Devil and his right-hand man, Nick Hauss (the game’s fifth boss, prior to the Devil).

The dramatic change of fortune that players can experience in a round of Hell of a Deal is the main reason I recommend trying this game. You might think that your 3-4 offsuit is hot garbage in real-life poker, but in Hell of a Deal, you might have a favor card that turns one of those cards into something better. Or you can bet a token that allows you to reveal two hand cards to the table, helpful when they want to swap one of their cards for one of yours, making both hands better.

Hell of a Deal is also a hell of a production. Neoprene mats for all players as well as for the central display area. Poker chips with cool imagery and a hefty weight. A full solo experience, with “Gambler” cards used as stand-ins for real-life partners. (Solo was fun, but I think playing with humans in a co-op game just feels better.) A wide range of boss options, so no two games of Hell of a Deal will feel the same. The card stock isn’t as sexy as I was expecting given the other deluxe components here, but swapping in a deck of your choice is as easy as apple pie.

My only hangup is playtime. Hell of a Deal shouldn’t last more than an hour. In fact, I think I’d love it more if I could reliably play it with four players in about 45 minutes. But I don’t have the horses for that in my playgroups, so it’s a little long in the tooth for my tastes. Also, the game doesn’t end if players can’t defeat a boss during the first four boss encounters, but if you can’t pay the Souls cost when players lose to Nick Hauss or the Devil (sorry, The Devil Himself!) players lose immediately.

I think it would be more interesting if players could lose earlier than the fifth round. Hell of a Deal is not easy, but because it is so forgiving, players might think they really have a shot when they get to the fifth round…but if the table’s bank of Souls is empty, you are definitely going down.

Otherwise, Hell of a Deal is worth a look, whether you are a poker player or not. This might be the most deluxified Smirk & Dagger product I’ve ever played…and it might be the best game in their catalog.

AUTHOR RATING
  • Great - Would recommend.

Hell of a Deal details

About the author

Justin Bell

Love my family, love games, love food, love naps. If you're in Chicago, let's meet up and roll some dice!

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