In Hippo, a player wants to get rid of all their buoy chips by placing them strategically in Mr. Hippo's swimming pool. The swimming lanes are numbered from 1 to 12, and lane number 7 is Mr. Hippo's little basin.
The players roll three dice and decide to use their value separately or add them up. Whoever rolls and uses a 7 gets to play again. Chips can be kicked out of the pool again if one lane is full and a player plays there again.
Join us as we review the 2018 Best Family Game nominees for the Diamond Climber, the 1st Annual Meeple Mountain Board Game Awards.
First Take Fridays are a celebration of the 'first time' we played a game. Come see what our writers think about Paleolithic, Hippo, Blue Lagoon, Railroad Ink...