How to Play
To set up the game, the deck of 92 Color Cards is placed face-up on the table, one of the 12 Arrow Cards is flipped up, and the top Color Card from the deck is placed next to the Arrow Card on the table. Gameplay is very simple, you’re attempting to correctly place new Color Cards based on how much of the Arrow Card’s color it has. On your turn, you either take the top card from the Color Card pile and place where you think it belongs in the row of cards, or you challenge the validity of the entire row. It’s important to note that the top Color Card is already visible, so you know before you make your choice whether or not it’s going to be an easy card to place.
When a player challenges a row, all of the cards in the existing row are flipped over to reveal their color percentages. If the cards are not in ascending order of color percentage for the current Arrow Card, the challenging player wins the current Arrow Card (which acts as a point). If, however, all of the cards were in the correct order, the Arrow Card goes to the player whose turn was directly before the challenging player. After a challenge is complete, all the remaining Color Cards are removed and a new round is set up with a new Arrow and Color Card.
The game continues until one player has three Arrow Cards. Once that happens, the game ends and that player is declared the victor.
With such a simple game, players find themselves filled with confidence before they start. After all, you just need to look at some cards, how hard can it be? Well, it’s trickier than you might think. While some cases are obvious, there are others where the percentage difference is so small that it’s very hard to tell. And when challenging a row could lead to another player getting one of the three Arrow Cards they need to win, you want to be sure.
Given the current state of the world, it’s worth noting that this game could very easily be played over video chat. All players have the same information, so a single camera aimed at the playing area is all you’d need.
With Illusion, Warsch has created a quick and simple game that almost anyone can play. I say almost anyone, because there is one fatal flaw in the game’s graphic design. For anyone with red-green colorblindness this game is almost unplayable. Just take a look at what a row of Color Cards would look like to them.
But that’s really my only complaint. While it certainly can’t compare to The Mind or That’s Pretty Clever, Illusion does exactly what it sets out to do. It’s a quick, easy to understand game that gives you a chance to tell your friends that they’re wrong.