Players take turns manipulating the field of monsters and focusing their mystical power to “enlist” creatures to form the strongest army possible.
The goal is to control the strongest force of monsters from the Realm, which is made up of cards indicating the monster that occupies that space and its power level.
Players take turns peeking at the cards to determine where the most powerful monsters are hiding, deviously moving the monsters around, and strategically placing their Mage Cards around the borders of the Realm. Once all the Mage Cards are in place, players compare the power value of the magical energies that intersects at each monster. The player with the higher total mystical power value gains control of that monster (usually). The player who collects the most powerful set of monsters wins.
A kids game based on an animated classic based on an American folktale? Come a-joggin’ across the land with Bob as he explores Funko’s look at Disney’s Return...
Join us in our exploration of space as we review Wormholes from Peter McPherson and AEG.
Boardgame Brody places polyominos on an asteroid that will soon become home in his video review of Cosmic Colonies by Floodgate Games.
Calling your game "perfected" is bold and unrealistic, yet I can't ignore the enjoyment here. Read our review of Witch Hunt.
The mages of Sorcado are in a constant struggle for power. Only by gathering the strongest creatures and minions can one of them hope to emerge as the most...
First Take Friday – Strike, John Company: Second Edition, Flashback: Zombie Kidz, Applejack, Jurassic World: The Legacy of Isla Nublar
In First Take Fridays we offer hot takes on games that are new to us. This week we have Strike, John Company: Second Edition, Flashback: Zombie Kidz...