Article

Marvel: Crisis Protocol – Blue Marvel & Spectrum Unboxed

More Board Game Articles

The Mighty Avengers are finally blasting their way into Marvel: Crisis Protocol, and they both pack a mean punch. Read on to hear our thoughts in this unboxing article!

Excelsior, heroes, and welcome to a Meeple Mountain preview for Marvel: Crisis Protocol! The box we have today is one of the last ones in Atomic Mass Game’s old release format with two models per box. Moving forward, they’ve stated all boxes will be designed to have at least three models, meaning less space on the shelves and more value for the customers. That being said, they certainly picked a fine duo to go out with in the form of Spectrum and Blue Marvel! Let’s dive right in.

Anti-Matter of Fact: Blue Marvel Swoops Into MCP!

Blue Marvel is a 5-threat powerhouse that’s comfortable brawling up close and personal or taking shots from far away. Anti-Matter Blast is a heck of a builder, letting him blast people at range 4 with six dice. Oh, and did I forget to mention that he always gets to count skulls/failures in his rolls? That means he punches harder than Black Bolt, who was the go-to 5-threat meta menace for most of 2025. And, to top it off, every time he rolls skulls, he gets to power up. He can handle business just fine from far away, but if he manages to get up in the middle of everything, he has a pretty costly spender that can wreck entire groups of enemies. With the new rules change that area-of-effect and beam attacks no longer hurt your friendly characters, Blue Marvel can really let loose with his attack and ruin any enemy teams that dare to clump up on a point. He has flight, he can throw size 4 terrain or characters medium distance, and to top it off, he can hand out rerolls to his team when they’re defending, making him and his team even tankier and harder to take down. Cool!

Blue Marvel sits on a 35mm small base, hovering in mid-air with energy swirling around him. It’s a simple but effective pose. The big energy swirl on the base attaches to the back of his legs, while the smaller energy swirl is standalone. I’m sure kitbashers will find something cool to do with this. He’s a little reminiscent of another MCP model, Storm, but thankfully it seems AMG has learned from their previous efforts because he’s nowhere near as spindly and fragile. The energy radiating from his fists gave me pause because it looked quite hard to attach, but they both slid right into recesses in his arms and stayed in place easily.

Blue Marvel comes equipped with his personal Team Tactics card, The Man of Marvels. Using this while on a Mighty Avengers team, he can pay three power to grant one effect to himself and each of his allies. They can either heal two damage, gain a power, or place within one of their current position. It’s very similar to Steve Rogers’ card, Battle Plan, with slightly different effects. Battle Plan is a serviceable card that usually doesn’t make the list over other quality Avengers cards, so it’s hard to say if The Man of Marvels will fare much better. With Mighty Avengers being a new affiliation, they will be lacking in card options, so this may make your list by virtue of being an affiliated card.

Energy Enigma! Monica Rambeau Blasts Onto The Scene!

Spectrum is a 4-threat long mover, who just so happens to lead the new Mighty Avengers affiliation. Before we jump into the affiliation, what does she have to offer? Well, to start with, you’ll notice her card has three attacks that all appear to cost zero power to use. Pulsar Wave is pretty nuts, so we’re assuming this is just a typo that will be corrected upon release. Since I don’t know how much it is supposed to cost (my guess is four power), it’s hard to really evaluate this accurately. But that’s not what excites me about Spectrum. I just love that she has two different gainers, and that beam could result in quite a few attacks in a single turn. Spectrum can spend power decently well to pump up her team’s attack dice, but the leadership is the real draw.

Power gaining leaderships have always been impactful in Marvel: Crisis Protocol. Black Bolt’s Inhumans were all over the place in 2024 mostly because their powerful leadership let them pull off crazy round one shenanigans and maintain a strong power economy. Classic Steve Rogers-led Avengers similarly open up some insanely strong turn one options by discounting your superpowers by one. Spectrum’s leadership could open up similar options by being able to pass power at unlimited range to anyone on her team any time you would gain power (once per turn). With all of her zero cost attacks gaining a power no matter what, this opens up many options for Spectrum to forgo gaining a power to get a teammate’s ability online. She can even start her own power train turn one. I’m excited to see the community get their hands on this new affiliation and try new things.

Spectrum, like her counterpart Blue Marvel, sits on a 35mm base. Monica has the patented MCP tactical rock at her heels, with energy spirals emanating outwards from her hands and foot. She’s also very simple to put together with everything fitting pretty much exactly how you’d expect. The biggest heads up I’d give is that I think she’s easier to assemble if you glue her rocks onto the base first before putting her on it. Her back foot actually slips through a hole in the rocks to contact the base directly, meaning it’s a lot easier to glue her down after the rocks are in place. 

Finally, Spectrum brings with her a ton of Team Tactics cards, as is fitting for a leader of a new affiliation. Her personal card, Going All Out, can be brought in any affiliation. This card seems quite strong, allowing her to pay three power to place herself within range 2, and making it so anyone she attacks this turn doesn’t count critical hits, can’t add dice from critical hits, and cannot modify their dice. As the resident Web Warriors hater, I’m already ecstatic at the idea of hunting down Miles Morales or Peter Parker with this card in tow, shutting off all their obnoxious rerolls. She also gets a team up card with Elsa Bloodstone, Strange Adventures. It’s a bit of an oddball card. Essentially, after one of them attacks, they can both spend one to play it. Whoever attacked gets to move, and whoever didn’t attack gets to attack the enemy that was just attacked. It’s cute, but I’m not sure how often you’ll see Elsa Bloodstone and Spectrum on the table together for it to be relevant.

For the Mighty Avengers, Spectrum can also play Phase Manipulation. It costs nothing for her to play during the power phase, and during the whole round where she plays it, any ally within range 4 of her can choose any of the three attack types when making an attack. This is a pretty cool effect – hell, it used to be Doctor Strange’s entire leadership! It’s especially fun when you compare it to the other Mighty Avengers card in the set, The Ultimates. This is basically Helios Laser Bombardment-lite, allowing any number of Mighty Avengers to dump power into this card. For every power that is added, add a die to the attack. The active character then dumps all those dice into someone at range 3. It doesn’t quite have as much potential to nuke someone as Helios does, but this one comes with the fun effect of stunning the defender and every other enemy within range 2 if you roll a wild result – and it does it before damage, so they won’t gain any power from the damage they take due to this attack! I could see this being an extremely useful card when you just want to get rid of a priority target. I also like that it limits it to only Mighty Avengers-affiliated people, encouraging those playing with Spectrum’s leadership to bring as many affiliated models as possible.

And that’s all for this unboxing article! I really like both of these models and can’t wait to see what the new and shiny Mighty Avengers bring to the game. With a strong affiliation list, I think it could actually be a cool dual list option with something like Defenders or maybe A-Force. I’m sure the list brewers are already coming up with some cool ideas, and I look forward to pouring over tournament results to see what innovative things people come up with after these two models hit the shelves.

Until next time, heroes!

Related board games

About the author

Will Hare

I didn't know what to write for this, so I asked an AI to make a bio for me.

Will Hare is a board game enthusiast who dares to ask if life itself is just a series of dice rolls with no winner or loser. When he's not busy reviewing board games, he works in digital marketing, honing his skills selling products and services he'll never use. He'd discovered the secret to happiness, but you'll have to solve three riddles before he'll tell you.

Subscribe to Meeple Mountain!

Crowdfunding Roundup

Crowdfunding Roundup header

Resources for Board Gamers

Board Game Categories