Disclosure: Meeple Mountain received a free copy of this product in exchange for an honest, unbiased review. This review is not intended to be an endorsement.
Tacta doesn’t look like much, a stack of abstract cards that you hold in your hand, and in a sense it isn’t much, but that’s key to its appeal. You take turns playing cards out on the table so that matching shapes overlap, with the goal of having as many of your dots visible at the end of the game as possible. I’ve pretty much taught you the whole game.
Tacta occasionally elevates itself to greatness, thanks in large part to the finer rules concerning how cards can and can’t overlap. Figuring out how to place a high-value shape—gotta keep those four dot cards safe when you can—so nobody can cover it provides a real rush. In a sense, Tacta is an unfussy game that will appeal most to the fussiest among us. “Nope, you can’t place that there,” I say with a smirk. “The very edge of that corner would overlap the rectangle on that other card ever-so-slightly.” The game also makes use of the natural boundaries of the play surface to determine the artificial boundaries of the game. That too is great, for similar reasons. Play Tacta on the weirdest-shaped table you can find. You’ll enjoy it more that way.
There are two downsides to Tacta: Final scoring is tedious, and the game often lasts longer than it should. This should be a 10-minute game, but it regularly, especially at higher player counts, taps twenty. There isn’t enough going on here for that. Maybe if everyone were to play faster, but it’s hard to play faster when everyone’s busting out their laser lines. That sounds like a criticism, but it isn’t really. Tacta is great for the sticklers in your life and for the people who couldn’t care less.
That’s how you make a smash.
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