In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. In the game, each round progresses like this:
Discover your blueprint.
Each turn, choose a die and place it in your building.
Reveal your building, tally your points, then discover who wins the awards and prizes.
After three rounds, players tally their awards and prizes to see who wins. Who will be the best architect?
There are no blueprints for making a good game, but does this one get it right anyway? Read our review of Blueprints to find out!
Teaching a new game can be a challenging endeavor. A bad rules explanation can ruin a game while a great one can create a new favorite! Read on to find some...