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I Went to AdeptiCon Without an Army

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Five Days, Thousands of Minis, and One Slightly Overwhelmed First-Timer. Join David as he braves the battlefields of Milwaukee to attend AdeptiCon.

For the past several years, the last weekend of March meant one thing: I was in Anaheim for WonderCon. San Diego Comic-Con’s slightly smaller, slightly more relaxed sibling. The routine was comfortable. Fly in, badge around my neck, wander the floor, admire the cosplay, sit in on a panel or two, and eat something from a food truck that probably violated at least three municipal codes.

This year I broke the pattern. Instead of Anaheim, I booked a week in Milwaukee for AdeptiCon,  the annual gathering of the tabletop miniatures faithful, recently relocated from Chicago to the Baird Center. About 12,000 attendees. Wall-to-wall wargames. And me, showing up without a painted army to my name.

That last part turned out to matter more than I expected.

A Convention That Knows Exactly What It Is

AdeptiCon is not trying to be everything, and it makes no apologies for that. It is a miniatures wargaming convention, full stop. If you love tabletop miniatures, building them, painting them, deploying them in anger across a felt-covered battlefield, this is your Super Bowl. If you don’t, you may find yourself wondering where the panels, cosplay contests, and celebrity signings wandered off to.

The big systems dominate the floor: Warhammer, Warhammer 40,000, Star Wars: Shatterpoint, Marvel: Crisis Protocol, and Conquest. Many of the events are structured tournaments that function as de facto national championships. This is a prepared-player ecosystem. Casual play areas and learn-to-play sessions exist, but they orbit the main attraction. If you arrive without an army and without a plan, you will spend a lot of time watching or walking.

I knew all of this beforehand. What I underestimated was how thoroughly the entire convention is organized around that premise.

Milwaukee Does the Heavy Lifting

The Baird Center is a good fit for the event. It was large without being cavernous, busy without feeling chaotic. The convention food is what it is. Milwaukee, fortunately, is excellent. The Historic Third Ward, a short trolley ride away, is packed with restaurants, bars, and breweries worth your time. The city’s free trolley makes getting around easy, which is good, because outside food is not allowed inside the convention center. Plan your meals accordingly or prepare for a culinary experience best described as nutritionally adequate.

A word on the weather: Milwaukee in late March is genuinely unpredictable. During my stay, temperatures reached nearly 70 degrees before dropping into cold rain and a touch of snow, while the convention floor ran warm the entire time. Dress in layers. Treat it like a tactical problem.

Tiny Figures, Serious Art

Here is the thing about watching: it is genuinely worth doing. The miniatures at AdeptiCon are astonishing, not just in quantity, but in quality. Entire armies of Space Marines, Orks, Stormtroopers, superheroes, and historical units fill the tables, many painted to a standard that blurs the line between hobby and fine art. Bring a camera. You will use it.

At the top of that pyramid is the Golden Demon competition, a showcase of elite miniature painting that is equal parts inspiration and intimidation. Even if you have no intention of entering, it’s worth spending real time with the display. The terrain deserves the same attention. Dense urban battlefields, alien landscapes, war-torn countryside, the tables are extraordinary, and they elevate every game being played on them.

For newcomers who want to do more than watch, the “paint and take” stations are one of the best entry points the convention offers: sit down, pick up a brush, and get guidance from someone who actually knows what they’re doing. It’s low-pressure, genuinely fun, and one of the more welcoming corners of an event that can otherwise feel like it was designed entirely for people who have been doing this for years.

The Ticket Inside the Ticket

Badge pricing at AdeptiCon is reasonable compared to larger conventions, but the badge is only the starting point. Most organized events require separate tickets, and those can run $50 to $100 or more. They also sell out fast, oftentimes within hours of registration opening. If you have specific events in mind, register the moment the window opens. Open gaming is always free; organized play is not.

The vendor hall follows a similar pattern. Major publishers, established retailers like Noble Knight Games, and a wide array of smaller vendors selling accessories, artwork, and hobby supplies are all well represented. Deep discounts are not. For a crowd of this size and enthusiasm, that feels like a missed opportunity but ask vendors directly. Some will deal even if they don’t advertise it.

One thing I only discovered by accident: the Wednesday night swag bags. I stumbled into a line long enough to qualify as a minor landmark and had no idea what it was for until I was already in it. Worth knowing about in advance.

Finding Your Corner of the Convention

My own corner turned out to be a floor I almost missed entirely. As someone who leans toward historical miniatures, like Flames of War, Bolt Action, the World War II end of the hobby spectrum, I was relieved to discover a dedicated space for historical gaming. The pace was different. The conversations were different. It clicked in a way the larger, more competitive spaces hadn’t.

That experience also clarified something about AdeptiCon in general: it rewards depth. If you’re fully invested in a system, five days may not be enough. If you’re not, five days can feel like a lot. My wife and I handled this by building an escape hatch, a day trip to Madison, a stop at Noble Knight Games, some time away from the convention floor entirely. It helped. And because I’d already experienced what AdeptiCon does best, I didn’t feel like I was missing anything by stepping out.

Know Thyself (and Thy Army)

By the end of the week, it was clear that AdeptiCon hadn’t fallen short of my expectations. My expectations had just been pointed in the wrong direction. I arrived thinking I was attending a gaming convention. What I actually attended was a player’s convention, a gathering of dedicated hobbyists who came prepared to compete, create, and immerse themselves in a very specific slice of gaming culture. Within that slice, it’s exceptional.

WonderCon is a buffet. AdeptiCon is a five-course tasting menu built entirely around one cuisine. If you love that cuisine, it’s unforgettable. If you’re still figuring out whether you do, it’s still worth attending. Just go in with clear eyes about what you’re walking into.

I’ll go back. Next time I’ll come with an army, pre-registered events, and a working knowledge of where the swag bags are hiding. And if everything goes according to plan, my Necrons will be painted, my dice will cooperate, and I’ll finally look like I belong there.

Do’s and Don’ts for First-Time Attendees

Do:

  • Bring a camera. The miniatures and terrain are worth photographing
  • Wear comfortable shoes and stay hydrated
  • Register for events the moment the window opens. They sell out fast
  • Decide in advance whether you’re there to play, watch, or shop (or all three)
  • Budget for event fees beyond the badge price
  • Prepare and transport your army carefully if you plan to play
  • Ask vendors about discounts. They don’t always advertise them
  • Build in time to explore Milwaukee, or step away from the convention entirely if you need to
  • Talk to people. Most are willing to discuss their armies, their techniques, and their gaming philosophies
  • Attend with friends if you can. It changes the experience

Don’t:

  • Book a hotel far from the convention center
  • Rent a car unless you plan to explore beyond downtown Milwaukee
  • Underestimate the weather. Late March is genuinely unpredictable
  • Rely on onsite food for more than one meal
  • Forget to schedule downtime, especially across a multi-day trip
  • Leave your army at home and expect to play
  • Pack your miniatures carelessly. Transport them like they matter (but you already knew that)
  • Skip the vendor hall, even if you think you won’t buy anything

About the author

David Baker

David Baker is an intellectual property attorney by day and a relentless gamer by night, splitting his time between trademark filings and copyright lawsuits, tabletop miniatures, and whatever board game he picked up at the local hobby shop that week.

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