Science Fiction Board Games

Euphoria Essential Edition Game Review

Dice dystopia

More Board Game Reviews

Justin revisits 2013’s dice worker placement game Euphoria, from Stonemaier Games, to see how well it has aged. Learn more in his review!

Disclosure: Meeple Mountain received a free copy of this product in exchange for an honest, unbiased review. This review is not intended to be an endorsement.

Euphoria Essential Edition (2026, Stonemaier Games) is the updated version of 2013’s Euphoria: Build a Better Dystopia, a game that I had heard about over the years but never played myself.

That’s not because the game isn’t easy to understand; featuring a rulebook with a linen finish and lots of clear ways to understand the game’s mechanics (both in multiplayer and for its automa rules), Euphoria Essential Edition is easy to parse. And, like other Stonemaier products, Euphoria Essential Edition is beautiful—save for dice that feature pips that are just a little too cute for their own good, everything about this production whoops the old production’s behind, based on pictures I have seen of the original version. The board layout, in particular, is a big change and I like the look of this newer edition.

But Euphoria Essential Edition suffers because it doesn’t appear to have aged well. Players are collectively running a society that seems to have some rough edges, and keeping workers unaware of their surroundings is a critical part of the gameplay. As play begins, each of the 1-6 players at the table has a worker pool of two, represented by dice that can be sent out into the world to gather resources, collect artifacts, and tunnel into different parts of the world’s landscape to take actions that allow for the placement of achievement star tokens that represent a faction’s advancement.

The dice are normal six-sided dice, with pips ranging from 1-6. Sometimes, it’s hard to tell if you’ve got a four or a five in front of you, so the only production knock I can offer here is that the dice iconography is fuzzy. (Again, my hunt for images of the game’s original dice revealed that the dice appearance is the same as with the original version, which I think is a mistake.) The higher the die’s value, the “smarter” it is, making that die more likely to run away and get thrown into a dice prison because that worker has caught on to the dastardly ways of your dystopian society.

But low-value dice are great, and your aim here is to keep those values low by, well, rolling and simply hoping those dice stay in the one or two range. Turns are simple, with players placing a die on one of four tracks to gather resources, or one of the market spaces to spend artifacts, commodities, and/or resources to place stars.

The first player to place all their star tokens wins, with games lasting about an hour. My first multiplayer game of Euphoria Essential Edition took 75 minutes, and all four of us were new to the system. I could see games coming in under an hour even by the third play.

Euphoria is a race, and at times, there are interesting combos to build up thanks to each player’s starting Recruit Cards. These cards give players a chance to break the core rules when activating the track flavor represented by one of their Recruits. But everyone gets just two Recruits for the entire game, and many of the powers are situational, so most turns end up playing out the same way: get stuff one turn, get stuff your next turn or two, redeem that stuff and turn it into a star.

There is a chance that games of Euphoria Essential Edition align with one or more Construction Sites, which can be built by multiple players. Once these sites are constructed, the game’s rules change a bit, leveling penalties against anyone who hasn’t contributed to the build of a site or the completion of a heavier cost later. But if players do NOT interact with the Construction Sites, as happened in one of my plays, Euphoria is beyond dry, and by the middle of the game nothing has really changed as players continue to mine the same resources to spend and place the same star tokens.

Falling behind on star placement has grave consequences, leading to a minor sense that some players will fall too far behind to win in a game that ends the round after anyone places their ninth star.

Solo designer Morten Monrad Pedersen is on hand once again with Euphoria Essential Edition (Pedersen has done the solo for countless Stonemaier games), and while I think Euphoria is a little more interesting with more players, solo isn’t bad here and it is very easy to run the automa. The automa can also be used for a two-human-player game to offer a four-player experience. But I wouldn’t buy Euphoria only for the solo mode. (There was no solo mode in the game’s 2013 edition, but it was added with the Ignorance is Bliss expansion in 2019.)

Multiplayer wasn’t much better, though. You’ll be surprised to find yourself angry as you consistently roll high, because having even a third worker plus a high knowledge rating on your player mat will result in what happened to me four times during a recent game: one of my workers being sent off to smart folks’ jail. Fewer workers might mean more worker recall actions, although Euphoria does feature a worker bump mechanic that rewards players who plan well enough to constantly use popular actions.

But that means Euphoria is a game of dice through and through, without ways to easily mitigate a poor roll. Things get worse when one notices that the higher costs to put a star on a market might require a teddy bear artifact card, but they haven’t seen a teddy bear hit the artifact card market in quite some time. All this chance adds up to a game that is fairly luck-driven, which is a tough sell for a modern-day strategy gamer.

Euphoria’s simple turn structure and quick rounds might be a turn-on for people looking for a long filler on a night where they have five or six players and need something to work through before the bigger games hit the table. And maybe 10 years ago, Euphoria felt novel. As it is, Euphoria Essential Edition never really excited the players at my tables, and is now positioned as a game I will play with the family and not core hobbyists. The play time will extend a bit with my kids, but Euphoria’s systems will feel more novel with newer gamers.

AUTHOR RATING
  • Mediocre - I probably won’t remember playing this in a year.

Euphoria Essential Edition details

About the author

Justin Bell

Love my family, love games, love food, love naps. If you're in Chicago, let's meet up and roll some dice!

Subscribe to Meeple Mountain!

Crowdfunding Roundup

Crowdfunding Roundup header

Resources for Board Gamers

Board Game Categories